
STEP 01
Place your fleet
Drag, rotate and lock five hulls — carrier, battleship, cruiser, sub, destroyer — or hit RANDOM POSITION and get straight to the shooting.

Place your fleet. Call your shot. Watch a voxel missile arc across a living sea and land — hit or miss — in slow motion. Every match is a 10×10 duel with real weather, burning wrecks and ships that actually sink.
How it plays
The rules your grandfather knew, rendered as a 3D diorama you can spin, zoom and blow apart.

STEP 01
Drag, rotate and lock five hulls — carrier, battleship, cruiser, sub, destroyer — or hit RANDOM POSITION and get straight to the shooting.

STEP 02
Pick a cell, press BOOM. The camera rides the missile up, over and down onto the target — then the world decides: splash, or fire.

STEP 03
Hit and you fire again. Sink all five and the match ends on your own result card — Perfect, Flawless, Comeback or Last-Shot victory.
What makes it different
Blocky swells, drifting islands, whales that surface and dive. The grid floats in a world that keeps moving while you think.
Clear skies, overcast, rain, sea fog or a full thunderstorm — rolled at the start and sometimes breaking mid-match.
Missiles launch from your own deck, climb, and dive. Direct hits punch the camera in and drop into slow motion.
Climb 13 officer ranks from Cadet to Fleet Admiral, chase 30 badges, and bank XP that never gets taken away.
First Blood, Hit Streak, Revenge Hit, Comeback, Last Cell — the good moments get their own card, mid-match.
Every hull, island, trophy and captain head is modelled voxel by voxel for this game. No stock assets in the water.
Progression
XP for playing, rank points for winning, achievement points for the hard stuff — plus a captain you actually make your own.

My Fleet

Badges

Leaderboard
Captains

Profile

Missions

Find a battle

Placement

Result cards

Welcome
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